Ammonomicon // Shrines
Shrines are statues scattered through the Gungeon that grant a boon — usually for a price. A green lantern by a door hints one waits inside. Browse what each one does before you strike a bargain.

Ammo Shrine
+3.5 CurseA shrine to Shell'tan, ammo elemental.
Instantly refills the ammo of every weapon you are carrying.
Cost
Nothing — but curse rises
Reward
Full ammo on all guns
AmmoCurse
Angel Shrine
+1.5 CurseA shrine to a prideful bullet angel, now fallen.
Sacrifice a heart container (or two armor as The Robot) to permanently increase your damage by 25%.
Cost
1 Heart container
Reward
+25% damage (permanent)
OffenseSacrificeCurse
Beholster Shrine
A shrine to the Beholster, the sphere of many guns.
Offer the six guns the Beholster wields — Com4nd0, M1911, Void Marshal, Machine Pistol, Eye of the Beholster, and Trank Gun — across multiple runs. Once all are given, they return with the Behold! synergy, orbiting you and firing at nearby enemies.
Cost
6 specific guns (across runs)
Reward
Behold! synergy
SynergyLong-term
Blank Shrine
"...offering..." — the rest of the text is blank.
Using a Blank next to the shrine has a 90% chance to spawn a chest. Each chest received lowers the odds by 45% (minimum 25%). Chests may be locked, unlocked, or a mimic.
Cost
Blanks
Reward
Chance at chests
ChestsGamble
Blood Shrine
An ominous fountain, filled with blood. It isn't quite full...
Sacrifice a heart container (or two armor as The Robot). Nearby highlighted enemies are worn down by a damaging aura that heals you once you've drained enough. Using it twice unlocks the Life Orb.
Cost
1 Heart container
Reward
Life-draining aura
LifestealSacrificeRisk
Challenge Shrine
Dark energy permeates this shrine, filling you with foreboding.
Fight through three waves of enemies. Survive them all to earn a reward chest — which may be a mimic. Moving on before challenging it may make the shrine vanish.
Cost
3 enemy waves
Reward
Reward chest
CombatChestsRisk
Cleanse Shrine
Curse → 0The spectres draw closer the more your curse grows.
Resets your Curse to 0 for a price of 5 money per point of curse removed. Generates in its own room with a unique icon on the map.
Cost
5 money × curse points
Reward
Curse reset to 0
CurseCleanse
Companion Shrine
A statue commemorating the few friendly faces met in the Gungeon.
Sacrifice a heart container (or two armor as The Robot) for a random familiar-summoning item. Companions stack, so you can gather several.
Cost
1 Heart container
Reward
Random familiar
CompanionSacrifice
Dice Shrine
A shrine to Icosahedrax, the great arbiter.
Rolls one positive and one negative effect at once — healing, money, blanks, armor, or chests paired with a harmful opposite. A rare 0.1% roll makes it explode: heart containers drop to 1, but your damage quadruples.
Cost
A roll of the dice
Reward
1 good + 1 bad effect
GambleRandom
Glass Shrine
A shrine of glass.
Grants three Glass Guon Stones that orbit you and block enemy bullets, but shatter the instant you take damage. The first use unlocks the Glass Guon Stone item.
Cost
Nothing
Reward
3 Glass Guon Stones
DefenseFragile
Hero Shrine
Sets Curse to 9"Kill your past; you've already damned your future."
Found in the Keep of the Lead Lord's starting room, usable only after killing your past. Sets your Curse to 9 for a high-risk, high-reward run. Cannot be used if your curse is already 9 or higher.
Cost
Raises curse to 9
Reward
A cursed run
CurseChallenge
Junk Shrine
A shrine to Ser Junkan, who rose from nothing to knighthood.
Trade Junk to the shrine in exchange for a piece of armor.
Cost
Junk
Reward
Armor
ArmorTrade
Peace Shrine
A shrine to a forgotten bullet who laid down his arms... will you?
Heals one heart in exchange for your currently held weapon. On a Blessed run, guns can be traded for hearts again and again.
Cost
Currently held weapon
Reward
+1 Heart
HealingTrade
Y.V. Shrine
A shrine to the Gun Godz.
Costs 10 money the first time, rising by 10 each use. Grants a chance for every shot to fire 2–4 extra bullets at no ammo cost. Each use raises the proc chance by 3.7%.
Cost
10+ money (rising)
Reward
Chance to multi-fire
OffenseMoney