Hot Lead

Enter the Gungeon · Passive

Hot Lead

B

Chance To Ignite

Adds a chance to fire bullets that ignite enemies.

Synergies · 8

  • Added Effect - Fire

    The first shot of each magazine is guaranteed to be a fire bullet.

    Requires:Hot Lead+Alpha Bullet
  • Get Equipped With -H-

    Enables Atomic Fire mode which fires piercing fireballs when uncharged that set everything in their path on fire. Modes can be switched by reloading Megahand with a full magazine.

    Requires:Hot Lead+Megahand
  • Hidden Tech Flare

    Flipping tables ignite enemies in higher damage green fire. Range is also greatly increased

    Requires:Hot Lead+Table Tech Heat
  • Hot Ones

    Significantly increases the chance of firing fire bullets.

    Requires:Copper Ammolet+Hot Lead
  • Phoenix Up

    Changes the look of Phoenix and summons a Phoenix companion that fires at enemies.

  • Plasma Beam

    Enables Plasma Beam mode, which fires a fire laser when uncharged and a large piercing fire projectile when charged. Modes can be switched by reloading Heroine with a full magazine.

    Requires:Heroine+Hot Lead
  • Ruby Weapon

    The last shot of each magazine is guaranteed to be a fire bullet.

    Requires:Omega Bullets+Hot Lead
  • Special Reserve

    Molotovs create green fire pools. Green fire does not damage the player, and enemies that touch green fire are permanently aflame.

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